


User's critical hit chance is divided by 4.Īll stat boosts and reductions of both fighters are removed the user's status infliction is removed. User goes in the air for the first turn, then attacks on the second turn. One-shots the opponent unless the attack is not first or the opponent is a Normal or Fighting type. User faints and opponent's defense is halved after attack.Īttacks for 2-5 turns opponent cannot attack until Fire Spin finishes. Half of damage dealt to opponent is recovered as health opponent must be asleep for it to work. User takes 1/4th of damage inflicted on opponent. Randomly disables one of the opponent's attacks for 2-5 turns. User goes underground for the first turn, then attacks on the second turn. User's type changes into opponent's type.Īttacks second, inflicting double the damage of opponent's attack when hit with a Normal or Fighting move. User doesn't attack for 2-3 turns, then attacks with double the damage received from the opponent.Īttacks for 2-5 turns opponent cannot attack until Bind finishes.ģ0% chance the opponent flinches afterward.ġ0% chance the opponent flinches afterward.ġ0% chance of lowering opponent's speed by 1.Īttacks for 2-5 turns opponent cannot attack until Clamp finishes.Īttacks opponent 2-5 times in succession. User recovers half of damage inflicted on opponent.ġ0% chance of lowering opponent's defense by 1.ġ0% chance of lowering opponent's attack by 1. Note that all moves that damage the opponent or give the opponent a status effect have a 1/256 chance of missing, except for Swift. For a list of all Pokémon moves, see List of Moves.
